Pyramid Schemes is a treatise on architecture in eleven chapters. Lawrence Lek offers a sweeping journey through the evolution of architecture—spaces that reflect and inscribe power structures—by interfusing scenes from the video game Assassin’s Creed with other simulated environments. The first-person perspective of a role-playing game assert the agency of the video’s wandering protagonist, and reflect how virtual spaces reflect real-world issues of migration, access, and the privilege of being able to go different places. In the words of the artist, “the simplest form of freedom is the freedom of mobility.” As print has evaporated into hypertext and cathedrals have grown into skyscrapers, the narrator implores: “To progress we must create a space that can shelter the collective, not just reflect it. Architecture must not simply express novelty, it must absorb difference. Difference in culture, difference in technology, difference in language, difference in dreams.”
Reviews
Great example of an old-fashioned, pure-at-heart escapist event movie that doesn't pretend to be anything that it's not and has boat loads of fun being its own ludicrous self.
This movie tries so hard to be funny, yet it falls flat every time. Just another example of recycled ideas repackaged with women in an attempt to appeal to a certain audience.
I didn’t really have many expectations going into the movie (good or bad), but I actually really enjoyed it. I really liked the characters and the banter between them.
It is an exhilarating, distressing, funny and profound film, with one of the more memorable film scores in years,